Dylan Archer

Game Developer

About Me

Hi, my name is Dylan Archer and I am a recent graduate of Bachelor of Games Development at UTS. I am passionate about making and playing games, This portfolio showcases some of the projects I've contributed to as a developer. Feel free to explore, and don't hesitate to reach out if you'd like to connect!

Programming Languages
  • C++
  • C#
  • Java
  • Python
  • Swift
  • HTML, CSS, PHP, SQL
  • JavaScript
Game Engines
  • Unity
  • Unreal Engine 5
Creative Software
  • Blender
Project Management
  • GitHub
  • Trello
  • Jira
  • Confluence
Fields
  • Gameplay Programming
  • User Interface
  • 3D Modelling

Game Projects

Dual Wield

Dual Wield is a first-person shooter developed over three months using the Unity Game Engine as part of a university group project. Players wield two firearms simultaneously, allowing up to 10 unique weapon combinations to tackle the enemies they encounter.

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Caved In

Caved In is a cooperative first-person survival extraction game, developed over three months in Unreal Engine as part of a university group project. Players must work together to collect samples and escape the cave, all while avoiding infection.

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PacStudent

PacStudent is a recreation of the classic 1980 game Pac-Man, developed as part of an introductory game development subject. This project served as a case study while I learned to navigate and utilise the Unity Game Engine for the first time.

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Other Projects

3D Modelling Project

This personal project involved creating a detailed 3D model of a house using Blender to develop my modelling, UV unwrapping, texturing, lighting and rendering skills. I focused on achieving realistic textures and materials by using my own photographs and free textures sourced online.

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Quiz App

Quiz App is an iOS application developed over a few weeks as part of a group project using the SwiftUI framework. The app fetches quizzes on various topics via an API, providing users with a range of quiz options.

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Unity 3D Animation

"Why are we here?" is a 3D animation satire on first-person shooters, heavily inspired by Halo and Red vs. Blue. It was developed over a few weeks in Unity using the HDRP rendering pipeline for a group project, where we used existing 3D models.

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Clash of Commands

Clash of Commands is an educational game that helps IT students learn UNIX terminal commands through gamification. I gained hands-on experience in serious game design, user-centered development, and iterative improvements based on feedback.

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Grocery Store Website

I developed a fully functional grocery store website as a solo project, utilising HTML, CSS, JavaScript, PHP, and SQL. The website features a user-friendly interface that allows customers to browse products, add items to their cart, and complete purchases seamlessly.

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Contact Me

dylanka3@gmail.com

Sydney, Australia

+61 468 432 861